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Vray 5.2
Vray 5.2













You can control the texture search paths using the VRAY_ASSETS_PATH environment variable if needed.Thanks for these options that You suggestġ.

vray 5.2

vrscene file with the shaders that will be used for rendering. Use the "shader_file" button to specify a. vrscene file MUST NOT contain any SettingsXXXXX plugins - they will mess up the rendering. vrscene file containing the GolaemCrowd plugin. Then click on the "cache_file" button to specify a. Click on the VRayGolaem button, then click and drag in a viewport to create it. *) The VRayGolaem plugin in 3ds Max can be created from the "Create" tab of the Command planel, "VRay" category. *) Make sure that the environment variables needed for V-Ray RT are set up correctly (i.e. *) Set the PATH environment variable to also contain the path to the Golaem "bin" folder so that the various Golaem DLLs can be found. Replace 2014 with the specific 3ds Max version that you have. "C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 2014 for 圆4\bin\plugins") OR add the path to them to the VRAY30_RT_FOR_3DSMAX2014_PLUGINS environment variable so that the plugin can be found and loaded. *) Copy the vray_glmCrowdVRayPlugin.dll plugin for V-Ray 3.0 Standalone to the folder with the rest of the V-Ray plugins (f.e. *) Copy the file vrayplugins\vraygolaemNNNN.dlo for the respective 3ds Max version into the "\plugins\vrayplugins" folder (or whereever the V-Ray plugins for 3ds Max are) *) For 3ds Max 2015 and later, copy the file scripts\vraygolaem.py to \scripts\Python *) For 3ds Max 2013 and later, make sure the character set is set to "Unicode". *) Adjust paths to the V-Ray SDK and the 3ds Max SDK and the output file name as needed

vray 5.2 vray 5.2

vcproj file in Visual Studio and let it convert if needed















Vray 5.2